
Since piecing together my my new gaming PC, I have spent considerable time catching up with all the fantastic games I’ve missed in the last year. Call of Duty 4 is the latest, and seeing that the original Call of Duty is easily one of my all-time favorite games, I had high hopes for Modern Warfare…
I finally finished the single player campaign today. I must say; this game is amazing. Not to give too much away, but when Captain Pierce slides the pistol over to you to take the shot… wow.
Emotional attachment during game play isn’t something I often have. But once again, Infinity Ward actually makes me give a damn about my squad mates. I WANT to help in the mission. I CARE when one of my men gets injured. When my team had to land and rescue a pilot in a very “Black Hawk Down” situation, I felt a surge of adrenaline as I rushed down the street, fighting our way to the pilot. I felt an even greater sense of relief when we were able to get her back to the dust-off site and in the air. This from a video game. Unbelievable.
I know I’m a year behind on raving about this game, but more than the accolades that have been heaped on it for the graphics, and the sound design, and the game play… I wanted to take a moment to recognize the fact that Infinity Ward still possesses the key to what I feel is the most important part of any war title:
I truly cared about virtual people. I cheered along with scripted events in a video game. I felt the rush of disarming nuclear threats around the globe, and the fear of being in a fierce firefight… all while sitting in a comfortable leather chair holding a mouse. THAT is truly amazing game design. THAT is creative passion.

And THAT is why Call of Duty 4 is now on the list of my all-time favorite games.